THE GAME SHOULD BE PLAYED IN WINDOWED MODE AS A CORE MECHANIC RELIES ON RESIZING THE WINDOW

We interpreted the GMTK theme 'built to scale' as a game [window] built to scale as a gameplay mechanic.

Trailer link: https://youtu.be/PxThDHMT19E

Notes

Preferred browsers are Chrome and Firefox.

If you encounter a grey screen after a number of levels, you've reached the end.

Some levels require moving the whole window. On the web version bringing the game window from your main monitor to another monitor might introduce some issues.


Objective

The objective of the game is to complete each of the levels. To do so your character the wizard  must use his experience on manipulating the spatial dimension so that a number of platforms end up at their respective places. The manipulation of the spatial dimension is done by the player by horizontally and/or vertically scaling their game window or web browser.

Story

In your day to day life you are a grand wizard with your name known by many. One day a client requests your expertise in concocting a way for them to reach the Limbo realm. While not the most bizarre of requests, you reluctantly agree. You're promised quite the compensation and it's not as if you need to go to Limbo yourself, just an incantation would suffice. But something goes awry and you end up in Limbo...


Credits

Programming:

PinhøMich and GreaseHeadD

Art:

TyperäKalaTyyppi

Sound & Music:

SteveRSound


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsPinho13, TyperaKalaTyyppi, mich, SteveRSound, GreaseHeadD
GenrePlatformer, Puzzle
Made withGodot
TagsExperimental, Wizards
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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(1 edit) (+2)

What an incredible concept. The last few levels added a very cool twist. Loved the game!

Your game got featured here by the way :-) Congrats!

(+3)

Yah we saw it, thank you so much! We really liked to see that people enjoyed it!

(+1)

Yoooooo this is sick!!!

Thank you so much!